AI Insights · Timothy · April 2024
Top 5 Soccer Games on Android in Venezuela Q1 2024
An overview of the top-performing soccer games on Android in Venezuela for Q1 2024, highlighting trends in downloads, revenue, and active users.
In the first quarter of 2024, the top 5 soccer games on Android in Venezuela showed varied performance in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these trends.
Football League 2024 saw a fluctuating pattern in weekly downloads, starting strong at 31.9K in the first week of January and experiencing a dip to 17.4K by mid-February before rebounding to 25.2K in the last week of March. Active users mirrored this trend, starting at 78.4K, dipping to 40.4K in mid-March, and ending at 54.7K. Despite the engagement, the game did not generate any revenue during this period.
EA SPORTS FC™ Mobile Soccer maintained a consistent performance in weekly downloads, starting at 16.9K and peaking at 18K in late March. The game’s weekly revenue peaked at $407 in late January, with a general decline to $212 by the end of March. Active users showed stability, ranging from 297.8K to 347.6K throughout the quarter.
Soccer Superstar experienced a notable increase in weekly downloads, starting at 9.9K in early January and peaking at 18.7K in early March. Active users also increased, starting at 97.4K and peaking at 112.7K in early March before declining to 78.8K by the end of the quarter. The game did not generate any revenue during this period.
Dream League Soccer 2024 had a steady download rate, starting at 10.5K in early January and ending at 8.9K in late March. Revenue saw minor fluctuations, peaking at $53 in mid-March. Active users decreased from 59.8K in early January to 44.2K by early March, with a slight recovery to 45.4K by the end of the quarter.
Score! Hero - Soccer Games showed a mixed performance in downloads, starting at 4.9K in early January, peaking at 8.4K in late January, and ending at 4.2K in late March. Active users followed a similar pattern, starting at 35.8K, peaking at 43.9K in late January, and ending at 36K by the end of March. The game generated minimal revenue during this period.
For more insights and detailed data, visit Sensor Tower.